Lodestones
Contents |
Overview
Lodestones are fairly rare items which can appear in loot, from mining or as a reward for some quests. There are 25 different types in all, 5 different material types across 5 level ranges:
Type | Crumbling (1-24) | Brittle (25-39) | Rough (40-54) | Smooth (55-69) | Shining (70+) |
Clouded (Silver) | |||||
Marbled (Stone) | |||||
Mossy (Wood) | |||||
Rusty (Iron) | |||||
Translucent (Crystal) |
Delving Stones
One of the main uses for Lodestones is to create a Delving Stone. It must be done at a refinery, but refine skill doesn't affect the results. The recipe to create a delving stone is found under the Mining recipe for each resource type. A Delving Stone has 2-5 charges at random, and can be used to create a resource node. The node is similar to one you'd find if you were mining. It has three "chops" and a +20 modifier compared to normal Osteth mining.
Clouded Delving Stone
Marbled Delving Stone
Mossy Delving Stone
Rusty Delving Stone
Translucent Delving Stone
Harmonic Stones
A spellbinder can also turn Lodestones into Harmonic Stones. These stones allow a weapon to become more honed with use, gaining increasing permanent damage bonuses against particular monster types... arcane, decay, martial, or nature. At this time, only crafted weapons have the ability to receive these harmonic bonuses.
The recipe requires a lodestone and 10,000 to 50,000 coal, depending on the "tier" of lodestone. The type of harmonic enchant you get is as follows:
Clouded Lodestone = Arcane Harmonic Stone, grows to 40%
Marbled Lodestone = Martial Harmonic Stone, grows to 40%
Mossy Lodestone = Mossy Harmonic Stone, grows to 40%
Rusty Lodestone = Harmonic Stone of Decay, grows to 40%
Translucent Lodestone = Neutral Imbuing Stone, grows to 20% against all creature types
The Harmonic Stone will have a maximum level requirement determined by the tier of lodestone used:
Crumbling = level 1-24
Brittle = level 25-39
Rough = level 40-54
Smooth = level 55-69
Shining = level 70+ (no maximum)
Unlike totems, these level requirements must be met by the PLAYER, not the item. No craft skill is needed to apply them, though.