Mentalist
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Mentalists are Empyrian Missile Characters that have higher Damage abilities. They can do very high damage are able to have some fellow buffs. They can't take a lot of Melee or Magic Damage and are usually played as DAMAGE DEALERS. . They have limited self healing capacity.
SOLO PLAY: Mentalists are fair to play solo due to the high damage, and fast killing. They can easy solo 3 or more levels above his own level and sometimes even more.
GROUP PLAY: Mentalists are looked for to play Damage Dealers.
Contents |
Skills
This is a list of Skills for all Mentalists. Some may use a different set with small changes but the main stream of skills that makes a Mentalist is here. It starts with the base Missile tree, then the specially tree from Mentalist. Inside the Mentalist tree we will address normal and hero skills.
Missile
We will list all the skills in Missile. Some kills in Missile tree can be learned but some require a bow to be put to good use, so only some are used by the majority of Mentalists players. Check also Damage & Mitigation for a lot more information on debuffs and its effects.
- - Missile Mastery, Missile Grandmaster and Magic Paragon - Chance to Hit with Missile Skills and Avoid Missile Damage
Mentalist
These are the skills that define the Class. There are some different builds possible but we will list all skills in tree.
- File:SkillAneurysm.png - Aneurysm - Missile attack with bonus damage if vulnerable and that can add a bleed DoT on combo.
Mentalist Hero
These Skills are only available at lv 45+ and only after becoming a Hero.
- - Hero Mastery - Increases chance to Hit and Avoid Melee, Magic and Missile attacks.
- - Bonus Damage Pool - Sorcerer's Hero Passive is an Damage Pool Bonus.
- - Arcane Lore - Passive skill that allows players to equip better quality armor and weapons.
- - Phantasm - A bleed DoT Missile attack.
- - Mental Breakdown - A five hiting Missile attack (Lv60+).
- - Temporal Distortion - An AOE Missile attack that also reduces all targets speeds. (Lv70+).
Magic
We will list also some Magic skills. Heals are used by the majority of Mentalist players, but also some buffs can be trained.
- - Refresh Body - Targeted Heal, small size and normal CD.
- - Refresh Mind - Targeted Vigor Heal, small size and normal CD.
- - Radiance - A self only combat speed Buff.