Mentalist

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Mentalists are Empyrian Missile Characters that have higher Damage abilities. They can do very high damage are able to have some fellow buffs. They can't take a lot of Melee or Magic Damage and are usually played as DAMAGE DEALERS. . They have limited self healing capacity.

SOLO PLAY: Mentalists are fair to play solo due to the high damage, and fast killing. They can easy solo 3 or more levels above his own level and sometimes even more.

GROUP PLAY: Mentalists are looked for to play Damage Dealers.

Contents

Skills

This is a list of Skills for all Mentalists. Some may use a different set with small changes but the main stream of skills that makes a Mentalist is here. It starts with the base Missile tree, then the specially tree from Mentalist. Inside the Mentalist tree we will address normal and hero skills.

Missile

We will list all the skills in Missile. Some kills in Missile tree can be learned but some require a bow to be put to good use, so only some are used by the majority of Mentalists players. Check also Damage & Mitigation for a lot more information on debuffs and its effects.

Mentalist

These are the skills that define the Class. There are some different builds possible but we will list all skills in tree.


Mentalist Hero

These Skills are only available at lv 45+ and only after becoming a Hero.

Magic

We will list also some Magic skills. Heals are used by the majority of Mentalist players, but also some buffs can be trained.

  • SkillRefreshBody.png - Refresh Body - Targeted Heal, small size and normal CD.
  • SkillRefreshMind.png - Refresh Mind - Targeted Vigor Heal, small size and normal CD.
  • SkillRadiance.png - Radiance - A self only combat speed Buff.



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