Enchanter
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Enchanters are Human Magic Characters that have higher buff abilities to enhance the group power, some debuffs to cripple the monsters and a good capacity for crowd control. They can't take a lot of Melee or Missile Damage and are usually played as support DAMAGE DEALERS. They can mezz additional mobs that are aggressive to the group putting them on an idle state until its time to be killed, they also buff the fellow to increase the group power, help reducing the armor and skills from the mobs using debuff attacks and can also use his attack skills to deal damage. They have limited self healing capacity.
SOLO PLAY: Enchanters are fair to play solo due to its good survivability and with some special tree skills can even have an easy time soloing. They kill fast enough so they can solo mobs 3-4 or more levels above his own level, even more if they are pure magic damaging creatures.
GROUP PLAY: Enchanters are loved in groups to play Buffers, Crowd Control, Debuffers and moderate damage dealers.
Contents |
Skills
This is a list of Skills for all Enchanters. Some may use a different set with small changes but the main stream of skills that makes a Enchanter is here. It starts with the base Magic tree, then the specially tree from Enchanter. Inside the Enchanter tree we will address normal and hero skills.
Magic
We will list all Magic skills, although only some are used from the majority of Enchanter players. All other skills in Magic tree can be learned and put to good use, but only some will be the most consensual ones. Check also Damage & Mitigation for a lot more information on buffs, crowd control and debuffs.
- - Magic Mastery, Magic Grandmaster and Magic Paragon - Chance to Hit with Magic Skills and Avoid Magic Damage
- - Flame Bolt - Targeted Ranged Magic Fire Attack. Leaves a DOT and does extra damage if vulnerable.
- - Ease Suffering - Targeted Heal, small size and normal CD.
- - Inner Calm - Targeted Vigor Heal, small size and normal CD.
- - Rushed Recovery - Transfer some Health into 3 times its value in Vigor.
- - Heart of Ice - Self Centered close range Magic cold AOE that reduces run speed.
- - Horripilate - Magic Debuff that increases cold damage on target.
- - Combustable - Magic Debuff that increases fire damage on target.
- - Icy Torment - Targeted long range Magic cold attack that reduces run speed.
- - Spontanious Combustion - Targeted long range Magic fire attack that leaves a fire DOT on target.
- - Robustify - Fellow Buff that improves health Regeneration.
- - Tenaciousness - Fellow Buff that improves Vigor Regeneration.
- - Drain Health - Targeted Short Range Magic Attack that drains life and heals the caster.
- - Fireball - Targeted long range Magic fire AOE attack that that leaves a fire DOT on target.
- - Slithering Flames - Targeted Ranged Double Magic Fire Attack.
- - Encase - Fellow Buff that improves natural Armor. Stacks with other armor buffs.
- - Vigor Siphon - Targeted Short Range Magic Attack that drains vigor and vigor heals the caster.
- - Explosion - Targeted long range Magic fire AOE attack that that leaves a big fire DOT on target.
Enchanter
These are the skills that define the Class. There are some different builds possible but we will list all skills in tree.
- - Balance - Buff that decreases Vigor cost and combat delay of weapon.
- - Enchanter Adept - Mastery for Enchanter Skills.
- - Impenetrability - Buff that increases Armor. 50% of effect stacks with other similar effects.
- - Psionic Axe - Long Range attack that flings an axe to the target. Pulling skill.
- - Infected Caress - Buff that increases the damage from target weapon.
- - Tattercoat - Debuff that reduces Armor from target. 50% of effect stacks with other similar effects.
- - Taunt Orb - Summon Pet that repeatedly taunts the target to gain aggression but does no damage.
- - Confuse - Confuses the target making it roaming around and not attacking.
- - Bladeskin - Fellow Buff that reflects part of the incoming damage to also effect the caster.
- - Bloodloather - Debuff that reduces Damage from target. 50% of effect stacks with other similar effects.
- - Dagger Orb - Summon Pet that repeatedly damages the target (low damage attacks).
- - Tanglefoot - Roots the target preventing movement until attacked or effect expires.
- - Sword Ball - Summon Pet that repeatedly damages the target (high damage attacks).
- - Mesmerize - Mesmerize the target putting it to sleep until attacked or effect expires.
- - Sword Storm - AOE range damage skill that does damage over time (DoT) to all in area.
Enchanter Hero
These Skills are only available at lv 45+ and only after becoming a Hero.
- - Hero Mastery - Increases chance to Hit and Avoid Melee, Magic and Missile attacks.
- - Bonus Damage Pool - Enchanter's Hero Passive is a Damage Bonus.
- - Arcane Lore - Passive skill that allows players to equip better quality armor and weapons.
- - Execution - Powerful attack that does great damage and leaves a DoT on target.
- - Living Armor - Summon a Pet that taunts the attackers and lasts 20 min.
- - Enchanted Armor - Summon a Sword Pet that does strong frost damage slowing the attackers and lasts 20 min.