Unique Vial
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Vial of Synthesized Contagion
Contains a thick stew of parasites riddled with disease.
Requirement: Level 40
Damage: 171-228
Critical Hit: +1%
Combat Delay: 18
Vigor Cost: 24
Contagion 16 vigor damage, 15 seconds
Hemorrhagic Fever 10 bleed damage, 15 seconds
Polluted Vial
Fouled by poisons and pollutants, this vial will temporarily soften the natural armor of your opponent.
Requirement: Level 50, Missile Paragon
Damage: 240-320
Critical Hit: 0
Combat Delay: 20
Vigor Cost: 25
Pollutant -65 to target's armor and reduce combat speed (equivalent to Poison) for 15 seconds.
Smogged Target is covered in dense smog, 1 bleed damage, 150 seconds
Vial of Phlebotomy
The vial is filled to the brim with a liquid that can cause extensive bleeding when spilled on a target.
Requirement: 38 arcane lore
Damage: 247-330
Critical Hit: 0
Combat Delay: 14
Vigor Cost: 18
Focus Cost: 1
Venesection 20-22 bleed damage, 15 seconds, 10% chance, does not stack with similar effects
Vial of Corrupted Substances
The bubbling liquid contained in this frail vial is very malodorous.
Requirement: 44 arcane lore
Damage: 270-360
Critical Hit: 0
Combat Delay: 25
Vigor Cost: 25
Focus Cost: 2
Contaminate Contaminates target with a pox. If not cured by a Sage in 30 seconds, flames erupt from the victim dealing 4-10 damage per second for 15 seconds to anyone nearby. This spell will hurt allies, pets and you.
Phial of Foul Goop
A thick black goop of foulness bubbles and spits from the opening of the phial.
Requirement: 90 arcane lore
Damage: 285-381
Critical Hit: 0
Combat Delay: 25
Vigor Cost: 25
Focus Cost: 3
Foul Goop Decrease attack and run speed, 20 seconds, equivalent to Venom and Force
Foul Spray 350-450 damage, 5% chance
Vile Vial
The vile vial uses an acid frothing with dark sorcery. The marriage of alchemy and sorcery results in an extremely destructive weapon which unfortunately generates toxic fumes that can daze the wielder, interfering with attack accuracy. Occasionally dropped by S.H.R.E.T.H. Base Commander.
Requirement: 100 arcane lore
Damage: 232-380
Critical Hit: 0
Combat Delay: 20
Vigor Cost: 12
Focus Cost: 3
Toxic Fumes -50 offensive mastery to wielder
Vile of Bloodcurdling
Description.
Requirement: 136 arcane lore
Damage: 324-405
Critical Hit: 0
Combat Delay: 14
Vigor Cost: 15
Focus Cost: 5
Aura Blood Ward Grants fellowship an immunity from most bleeding effects 30% of the time. This effect will replace similar effects
Curdle Blood 28-32 bleed damage, 15 seconds, 8% chance, stacks with similar effects