Crafted Armor
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Contents |
Basics
Categories of Armor Crafting
The Craft tab of the Skills panel displays five categories of armor crafting, one for each race:
- Armor: Empyrean
- Armor: Drudge
- Armor: Human
- Armor: Lugian
- Armor: Tumerok
Subcategories of Armor Crafting
Within each racial category there are subcategories for different items of armor, based on where the armor is worn. Each race has six such categories:
Worn On | Human | Tumerok | Lugian | Empyrean | Drudge |
---|---|---|---|---|---|
Head | Helms | Shakos | Heaumes | Helms | Hats |
Torso | Jackets | Breastplates | Pauldrons | Breastplates | Armor |
Torso and Legs | Robes | Robes | Robes | Robes | Rags |
Legs | Greaves | Leggings | Kilts | Leggings | Shinguards |
Hands | Gloves | Bracers | Gauntlets | Gauntlets | Wristguards |
Feet | Boots | Moccasins | Sandals | Boots | Sandals |
Additional sub-categories include:
- Miscellaneous Recipes - Armor Dyeing. Despite being under a specific racial category, armor pieces of any race may use any dye recipe.
- Practice Recipes - Practice Empyrean Armor. These recipes require the least amount of materials and are ideal for improving a crafter's skill.
- Lodestones - Device. Used to create items for the Sigil of Unity quests.
Styles and Tiers
Most subcategories have four recipes to choose from, the exception being robes and Drudges (see Notes on Drudge Armor Crafting below). Each recipe has its own "style", which can be viewed via the Examine panel. These styles are associated with a certain beneficial effect or effects. For simplicity, styles are often referred to in-game as "tiers", which is derived from the order in which they appear in the panel. Additionally, the recipe title indicates which style it is, using common titles between all subcategories of a given race.
Style | Tier | Human | Tumerok | Lugian | Empyrean | Drudge |
---|---|---|---|---|---|---|
Light | 1 | Soft Leather | Vine | Scout | Soft Leather | Skull |
Flexible | 2 | Brigandine | Tribal | Skirmisher | Brigandine | Spiked |
Reinforced | 3 | Cuirboulli | Ritual | Warrior | Cuirboulli | Board |
Battle | 4 | Augmented | Savage | Stalwart | Augmented | Painted Wood |
The following outlines the effects of a given item of armor depending on its Tier:
Worn On | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
---|---|---|---|---|
Head | + Health Regeneration | + Maximum Vigor | + Chance to Negate All Damage | + Armor Rating |
Torso | + Health Regeneration | + Maximum Vigor | + Chance to Negate All Damage | + Armor Rating |
Torso and Legs | - | + Maximum Vigor + Enchantment Slots |
- | - |
Legs | + Health Regeneration | + Maximum Vigor | + Chance to Negate All Damage | + Armor Rating |
Hands | + Health Regeneration | + Maximum Vigor | + Melee, Missile and Magic Accuracy | + Armor Rating |
Feet | + Health Regeneration | + Maximum Vigor | + Movement Speed | + Armor Rating |
Item Level
Within a recipe there is the option to change its Item Level. When crafting a piece of armor at Item Levels 1-50, the Requirements for Use of the resulting item will include a Minimum Level corresponding to the Item Level. For crafts above level 50, the Requirements for Use will include a set amount of Arcane Lore.
Recipe Difficulty
When examining a recipe there is given a difficulty range. This difficulty value determines, in relation to your skill level in the appropriate craft category, what the chance to succeed will be. The chance to succeed is then reflected in the color of the recipe title, with an approximate success rate being: green (100% and no craft XP), blue (90%), white (70%), yellow (50%), red (30%), purple (10%) and grey (0%, not attemptable). A skill level equal to that of the recipe's difficulty will result in a white recipe.
The difficulty of a recipe increases both with Item Level and with Tier, such that an Item Level 1, Tier 1 recipe will be the easiest to succeed with while a Level 100, Tier 4 recipe will be the most difficult. The following outlines such difficulty scaling:
IL | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
---|---|---|---|---|
1 | 1 | - | - | - |
15 | 45 | 55 | - | - |
25 | 75 | 85 | 100 | - |
35 | 105 | 115 | 130 | 150 |
50 | 150 | 160 | 175 | 195 |
100 | 300 | 310 | 325 | 345 |
To determine the difficulty of a given recipe, use the following formula:
- (Item Level * 3) + (L100 Difficulty - 300)
- The exception to this rule being Item Level 1, Tier 1 recipes.
Materials
The following is a summary of all gathered materials:
Mined | Refined | Butchered |
---|---|---|
Bone Iron Silver Stone Wood |
Dramastic Moonglass Runewood Steel Tukalite |
Bone Chitin Hide Sinew Tallow |
The following is a summary of all NPC-bought materials:
Bought | Cost (GpU) | NPC | Location |
---|---|---|---|
Coal | 0.5 | Wolfgang the Trader Ilse the Trader Ursula the Trader |
Cragstone (32.1N, 13.4W) Ikeras (10.6N, 62.1E) Linvak Tukal (10.0S, 31.2W) |
Flawless Pyreal | 50 | Sabine the Trader | Cragstone (15.9N, 28.8E) |
Gathered Deruwood | 50 | Harald the Trader | Hakata (8.7N, 75.4E) |
Imbued Obsidian | 50 | Frank the Trader | Ondekodo (19.9S, 31.2W) |
The following outlines which materials are used in which craft recipes:
Practice | --- | Tier 1 and Tier 2 | --- | Tier 3 and Tier 4 | |
---|---|---|---|---|---|
Human | |||||
Tumerok | |||||
Lugian | |||||
Empyrean | |||||
Drudge |
Note that the number of different materials involved in a recipe increases with Item Level.
Gallery
Human
Soft Leather Tier 1 |
Brigandine Tier 2 |
Robe Tier 2 |
Cuirboulli Tier 3 |
Augmented Tier 4 |
Tumerok
Vine Tier 1 |
Tribal Tier 2 |
Robe Tier 2 |
Ritual Tier 3 |
Savage Tier 4 |
Lugian
Scout Tier 1 |
Skirmisher Tier 2 |
Robe Tier 2 |
Warrior Tier 3 |
Stalwart Tier 4 |
Empyrean
Soft Leather Tier 1 |
Brigandine Tier 2 |
Robe Tier 2 |
Cuirboulli Tier 3 |
Augmented Tier 4 |
Drudge
Skull Tier 1 |
Spiked Tier 2 |
Rags Tier 2 |
Board Tier 3 |
Painted Wood Tier 4 |
Statistics
Armor Rating
The basic Armor Rating of a piece of armor:
- Increases with Item Level.
- Differs depending on where the item is worn.
- Has variation within a small range of 1-3 points.
- Will gain a bonus if the craft is a critical success.
IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 21 | 41 | 61 | 81 | ||||||||||||||||||||||||
2 | 22 | 42 | 62 | 82 | ||||||||||||||||||||||||
3 | 23 | 43 | 63 | 83 | ||||||||||||||||||||||||
4 | 24 | 44 | 64 | 84 | ||||||||||||||||||||||||
5 | 25 | 45 | 65 | 85 | ||||||||||||||||||||||||
6 | 26 | 46 | 66 | 86 | ||||||||||||||||||||||||
7 | 27 | 47 | 67 | 87 | ||||||||||||||||||||||||
8 | 28 | 48 | 68 | 88 | ||||||||||||||||||||||||
9 | 29 | 49 | 69 | 89 | ||||||||||||||||||||||||
10 | 30 | 50 | 70 | 90 | ||||||||||||||||||||||||
11 | 31 | 51 | 71 | 91 | ||||||||||||||||||||||||
12 | 32 | 52 | 72 | 92 | ||||||||||||||||||||||||
13 | 33 | 53 | 73 | 93 | ||||||||||||||||||||||||
14 | 34 | 54 | 74 | 94 | ||||||||||||||||||||||||
15 | 35 | 55 | 75 | 95 | ||||||||||||||||||||||||
16 | 36 | 56 | 76 | 96 | ||||||||||||||||||||||||
17 | 37 | 57 | 77 | 97 | ||||||||||||||||||||||||
18 | 38 | 58 | 78 | 98 | ||||||||||||||||||||||||
19 | 39 | 59 | 79 | 99 | ||||||||||||||||||||||||
20 | 40 | 60 | 80 | 100 |
Combat Delay
The Combat Delay of an armor piece is random within a set range. This range is constant regardless of Item Level. The standard range is 5-19, with robes being the exception, having a range of approximately 10-40.
Enchantment Slots
Tier 1
Armor pieces of Tier 1 have an effect which increases the user's health regeneration rate. The amount is constant regardless of Item Level and only differs depending on where the piece is worn.
Tier 2
Armor pieces of Tier 2 provide a bonus to the user's maximum vigor. The amount increases with Item Level and differs depending on where the piece is worn.
Additionally, robes provide one extra enchantment slot. This amount is constant regardless of Item Level.
IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe | ----- | IL | Head Hands Feet |
Legs | Torso | Robe |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 21 | 41 | 61 | 81 | ||||||||||||||||||||||||
2 | 22 | 42 | 62 | 82 | ||||||||||||||||||||||||
3 | 23 | 43 | 63 | 83 | ||||||||||||||||||||||||
4 | 24 | 44 | 64 | 84 | ||||||||||||||||||||||||
5 | 25 | 45 | 65 | 85 | ||||||||||||||||||||||||
6 | 26 | 46 | 66 | 86 | ||||||||||||||||||||||||
7 | 27 | 47 | 67 | 87 | ||||||||||||||||||||||||
8 | 28 | 48 | 68 | 88 | ||||||||||||||||||||||||
9 | 29 | 49 | 69 | 89 | ||||||||||||||||||||||||
10 | 30 | 50 | 70 | 90 | ||||||||||||||||||||||||
11 | 31 | 51 | 71 | 91 | ||||||||||||||||||||||||
12 | 32 | 52 | 72 | 92 | ||||||||||||||||||||||||
13 | 33 | 53 | 73 | 93 | ||||||||||||||||||||||||
14 | 34 | 54 | 74 | 94 | ||||||||||||||||||||||||
15 | 35 | 55 | 75 | 95 | ||||||||||||||||||||||||
16 | 36 | 56 | 76 | 96 | ||||||||||||||||||||||||
17 | 37 | 57 | 77 | 97 | ||||||||||||||||||||||||
18 | 38 | 58 | 78 | 98 | ||||||||||||||||||||||||
19 | 39 | 59 | 79 | 99 | ||||||||||||||||||||||||
20 | 40 | 60 | 80 | 100 |
Tier 3
Armor pieces of Tier 3 vary in effect.
Pieces worn on the head, torso and legs provide a chance to negate all incoming damage. The amount is constant regardless of Item Level but differs depending on where the piece is worn.
Hand armor provides a bonus to melee, missile and magic accuracy values. The amount increases with Item Level.
Foot armor provides a bonus to movement speed. The amount is constant regardless of Item Level.
Tier 4
Armor pieces of Tier 4 provide a bonus to the pieces own Armor Rating. The amount increases with Item Level and differs depending on where the piece is worn.
Notes on Drudge Armor Crafting
To unlock Armor: Drudge craft recipes, complete the following quests:
Limitations to crafted Drudge armor include:
- Shinguards, Wristguards and Sandals have 50% Armor Rating compared to other races.
- Armor, Shinguards, Wristguards and Sandals do not have the option for Tier 1 or Tier 2 recipes.
Variations within crafted Drudge armor include:
- The minimum Item Level for Tier 2 recipes is 1 as opposed to 15 for the other races.
- The minimum Item Level for Tier 3 recipes is 15 as opposed to 25 for the other races.
- The minimum Item Level for Tier 4 recipes is 25 as opposed to 35 for the other races.
- The difficulty of Tier 2 recipes scale 1 (L1) - 300 (L100) as opposed to 55 (L15) - 310 (L100).
- The difficulty of Tier 3 recipes scale 55 (L1) - 310 (L100) as opposed to 100 (L25) - 325 (L100).
- Rags use the 5-19 Combat Delay range instead of the higher range used for robes.
- Male and female Drudges are anatomically identical; there is no visual difference in their armor.