Weapon Spell Effects
Back to Weapons
Weapon Spell Effects
These are all of the known spell effects that can be found on a weapon.
Accuracy Bonus
Magic Prowess +30 magic accuracy, +30 magic evasion (Osteth Soulbound Weapons)
Melee Prowess +30 melee accuracy, +30 melee evasion (Osteth Soulbound Weapons)
Missile Prowess +30 missile accuracy, +30 missile evasion (Osteth Soulbound Weapons)
Surestrike +50 accuracy bonus (Surestrike Spear)
Toxic Fumes -50 offensive mastery to wielder (Vile Vial)
Armor Rending
These effects apply an armor-reducing effect on the target for the duration listed. They tend to stack with most player armor-reducing effects.
Diminishing - -10 armor for 20 seconds, 7% chance
Temper - -20 armor for 20 seconds, 7% chance
Diminished Armor - -25 armor for 20 seconds, 14% chance (Chopper)
Softening - -35 armor for 20 seconds, 7% chance
Crack Defenses - -45 armor, 5% chance (Stone Maul of Pebbles)
Pollutant - -65 armor and combat slow (lv 15 Still Water) for 15 seconds (Polluted Vial)
Cry of the Ancients - -75 armor and decrease target's damage by 10%, 15 seconds (Drum of the Ancients)
Bleeding
These effects apply a bleed damage over time. This damage stacks with fire effects. Most of these effects stack with zealot bleeds, but not always player skills. Damage listed is damage per second.
Smogged - 1 damage, 150 seconds (Polluted Vial)
Bludgeon Foe - 2 damage, 60 seconds (Battle Flail)
Bloodshed - 1-4 damage, 30 seconds (Slaughterer's Great Sword)
Swarm - 1-4 damage, 30 seconds (Nest of Swarms)
Stabbing - 4 damage, 15 seconds
Piercing - 5 damage, 15 seconds
Cry of the Ancients - 6 damage, 15 seconds (Drum of the Ancients)
Slash - 6 damage, 15 seconds (Battle Scythe of Slashing)
Wounding - 6 damage, 15 seconds
Maiming - 7 damage, 15 seconds
Fray Flesh - 7 damage, 15 seconds (Spire Tusk Cesta)
Spill Blood - 7 damage, 30 seconds, 5% chance (Carrara Bladestaff)
Crippling - 8 damage, 15 seconds
Blood Poisoning - 8 damage, 15 seconds, 5% chance (Tainted Assault Staff)
Envenom - 8 damage, 8 vigor damage, 20 seconds (Kytara Crystal Bow)
Stinger - 8 damage, 8 vigor damage, 15 seconds, 20% chance (Nest of Many Stings)
Star Fire - 4-12 damage, 15 seconds (Star Fire Boulder)
Squash - 9 damage, 15 seconds (Immense Boulder)
Puncture Flesh (1) - 9 damage, 15 seconds (Javelin of Skulls and Bones)
Puncture Flesh (2) - 9 damage, 15 seconds (Javelin of Skulls and Bones)
Violent Slash - 9 damage, 10 seconds, 15% chance (Thornwood Slasher)
Infected Wounds - 8-10 damage, 20 seconds
Infected Wounds - 8-10 damage, 20 seconds
Hemorrhagic Fever - 10 damage, 15 seconds, 15% chance (Vial of Synthetic Contagion)
Oppressive Hit - 8-12 damage, 15 seconds (Hammer of the Demolisher)
Electrostatic Pulse - 4-16 damage, 30 seconds (Illusory Staff)
Gravesend - 6-15 damage, 15 seconds, does not stack with similar effects (Steelband Flail)
Seeping Wounds - 10-12 damage, 20 seconds
Seeping Wounds - 10-12 damage, 20 seconds
Blunt Dissection - 4-19 damage, 15 seconds (Lugged War Spear)
Weeping Wounds - 4-19 damage, 15 seconds (Koreana Scythe)
Deep Slash - 12 damage, 15 seconds (Battle Scythe of Slashing)
Wasps Unleashed - 12-13 damage, 20 seconds, 12% chance (Nest of Buzzing Fury)
Vindicate (2) - 8-18 damage, 15 seconds, 5% chance (The Vindicator)
Bone Dust - 12-15 damage, 15 seconds (Rawboned Cesta)
Lasting Wounds - 15-18 damage, 20 seconds
Lasting Wounds - 15-18 damage, 20 seconds (Bloodletting Bow)
Lasting Wounds - 15-18 damage, 20 seconds
Slice and Dice - 15-22 damage, 10 seconds, 10% chance, stacks with other bleeds (Clawmark Handblade)
Shredder - 15-22 damage, 20 seconds, 2% chance, stacks only with Slice and Dice (Clawmark Handblade)
Avenge - 15-24 damage, 20 seconds (Venge War Bow)
Deadly Fangs - 15-24 damage, 20 seconds (Fangstone Cesta)
Pain - 19-20 damage, 15 seconds (Steel Ball Flail)
Gash - 19-22 damage, 15 seconds, 11% chance, does not stack with similar effects (Stickle Blade)
Queen's Rage - 19-22 damage, 15 seconds, 10% chance, does not stack with similar effects (Queen's Cage Wasp Nest)
Venesection - 20-22 damage, 15 seconds, 10% chance, does not stack with similar effects (Vial of Phlebotomy)
Imbed - 15-28 damage, 20 seconds, 8% chance (Toggle-Head Harpoon)
Dust Trail - 20-30 damage, 15 seconds (Oort Boulder)
Shade Storm - 20-32 damage, 15 seconds, does not stack with similar effects (Blotched Nest of Shades)
Dry Withering Wind - 22-30 damage, 15 seconds (Wither Spear)
Tera Strike - 23-30 damage, 15 seconds (Scythe of the Teratonym)
Scarify - 22-32 damage, 15 seconds, 10% chance (Scarificator)
Horrible Affliction - 24-32 damage in 10 meter radius, 15 seconds, 5% chance (Chromed Wrench)
Curdle Blood - 28-32 damage, 15 seconds, 8% chance, stacks with similar effects. Screams can be heard when this effect hits. (Vial of Bloodcurdling)
Curdle Blood - 28-32 damage, 15 seconds, 8% chance
Fulminate - 28-32 damage, 15 seconds, 8% chance (Crystal Hunting Bow)
Griever - 28-32 damage, 15 seconds, 8% chance (Scorper)
Vandalize - 28-32 damage, 15 seconds, 8% chance (Vandal's Axe)
Mineralize - 28-32 damage, 15 seconds, 8% chance (Quartz-Faced Hammer)
Mineralize - 28-32 damage, 15 seconds, 8% chance
Cut and Tear - 29-32 damage, 10 seconds, 12% chance, does not stack with similar effects (Corium Cesta)
Combat Delay
These effects reduce the combat delay stat of a weapon, making it faster. They do not stack with each other.
Balanced -2 combat delay
Light Weight -4 combat delay
Calibrated -6 combat delay
Celerity -8 combat delay
Alacrity -10 combat delay
Alabaster Mirra Essence -20% combat delay, -20% vigor cost
Counterattack
These effects counter attacks on the wielder with instant armor-piercing damage or debuffs. This category also includes reflect effects.
Countering 120-150 damage, 5% chance
Fast Counter Attacks 120-180 damage, 10% chance
Vindicate (1) 100-200 damage, 15% chance (The Vindicator)
Counterattack 140-240 damage, 25% chance (Beaked Bladestaff)
The Revenger 280-320 damage, 7% chance
Frangere -30 armor for 30 seconds, 3% chance
Brittle Skin -40 armor for 30 seconds, 3% chance
Brittle Bones -50 armor for 30 seconds, 5% chance
Cursed Mirror 100-300 vigor damage, 7% chance (Encircled Scepter)
Cursed Reflection 200-500 damage, 7% chance (Encircled Scepter)
Echo reflect 15% damage, 30% chance (Drum of Echoes)
Critical Hit
These effects modify the chance to crit on a weapon. They do not stack with each other, but they add to any natural critical bonus on the item.
Clave +1% critical hit
Laming +2% critical hit
Mangle +3% critical hit
Beryl Mirra Essence +8% critical hit
Damage Variance
These effects reduce the damage variance of the weapon, increasing it's minimum damage. They do not stack with each other.
Keen-Edge lower damage variance
Keen-Edge lower damage variance by 6%, 5 hours
Sharpened-Edge lower damage variance
Burning-Edge lower damage variance, deals 1-4 fire damage for 60 seconds, 10% chance. Spawns on loot as two separate effects with the same name. The fire portion of this spell can be bound, but not the variance.
Jet Mirra Essence lower damage variance by 45%
Disease
These effects apply a disease-based vigor drain over time for the duration listed. The damage listed is damage per second.
Sickness 4 damage, 15 seconds
Illness 8 damage, 15 seconds
Disease 12 damage, 15 seconds
Contagion 16 damage, 15 seconds
Malaise 20 damage, 15 seconds
Heat Stroke 20 damage, 15 seconds (Tainted Assault Staff)
Poisoned Flail 20-23 damage, 15 seconds (Steel Ball Flail)
Diamond Cinders 23 damage, 15 seconds (Diamond Hammer)
Enervation
These effects apply a lightning-based vigor drain over time for the duration listed. The damage listed is damage per second.
Spark 4 damage, 15 seconds
Voltage 8 damage, 15 seconds
Lightning 12 damage, 15 seconds
Electricity 16 damage, 15 seconds
Conductivity 20 damage, 15 seconds
Hand of Lightning 18-25 damage, combat speed debuff, 15 seconds, 5% chance, does not stack with similar effects (Thunder Drum)
Suffering Storm 20-25 damage, 15 seconds
Sickening Storm 25-30 damage, 15 seconds
Evasion Bonus
Magic Prowess +30 magic accuracy, +30 magic evasion (Osteth Soulbound Weapons)
Major Shielding Increases missile defense, does not stack with Shielding jewelry (Nest of Swarms)
Melee Prowess +30 melee accuracy, +30 melee evasion (Osteth Soulbound Weapons)
Missile Prowess +30 missile accuracy, +30 missile evasion (Osteth Soulbound Weapons)
Preservation Increase to magic defense (Stratum Scepter)
Experience Bonus
These effects add a debuff and visual effect to the target. While under this effect, the target awards bonus experience to the wielder and fellowship if killed.
Inflate +3% experience, 15 seconds
Lasting Inflate +3% experience, 30 seconds
Fellowship Buffs
These effects affect the user and their entire fellowship, and stack with all other effects unless otherwise noted.
Armalcolite +10 armor, does not stack with Guard (Armalcolite Axe)
Aura Blood Ward 30% immunity from bleeding effects, replaces similar effects (Vial of Bloodcurdling)
Battle-Ready +25 damage (Battleready Scythe)
Fellow's Rage +25 damage (Swept Hilt Sword)
Fellow's Resource +250 vigor (Swept Hilt Sword)
Guard +15 armor, does not stack with Armalcolite (Guardsman Flail)
Meta Health +40% health regeneration out of combat, stacks with similar effects (Metamorphic Scepter)
Nature's Requital +50 health (Supreme Bow)
Restorative Aura -40 vigor cost, does not stack with Beryl Mirra or Vigor Cache effects (Clavius Scepter)
Wrench Block 5% chance to absorb all damage from an attack (Combination Wrench)
Fire
These effects set the target on fire for damage over time, for the duration listed. These effects stack with bleed damage effects and some player fire skills. Damage listed is damage per second.
Burning-Edge 1-4 damage, 60 seconds, 10% chance. Spawns on loot as two separate effects with the same name. The fire portion of this spell can be bound, but not the variance.
Smoldering 5 damage, 15 seconds
Flame 6 damage, 15 seconds
Blaze 7 damage, 15 seconds
Conflagration 8 damage, 15 seconds
Star Fire 4-12 damage, 15 seconds (Star Fire Boulder)
Inferno 9 damage, 15 seconds
Flame Sunder 10-12 damage, 20 seconds
Flamesoak 4-19 damage, 15 seconds (Firesoak Sword)
Rashan's Forging Fire 14-18 damage, 20 seconds (Rashan's Dramastic Sword)
Flame Maim 15-22 damage, 10 seconds
Rotted Core (2) 20 damage, 15 seconds, 5% chance (Axe of the Corruptor)
Fiery Coals 20-22 damage, 15 seconds, does not stack with similar effects (Alpine Staff)
Total Annihilation 20-22 damage, 15 seconds, 5% chance, does not stack with similar effects (Armalcolite Axe)
Flame Mark 20-24 damage, 15 seconds
Adastral's Fire 27 damage, 8 seconds, 15% chance (Adastral's Maul)
Rouge Mirra Essence 30 damage, 10 seconds, 10% chance
Ice
These effects apply a run speed debuff to the target, and tend to stack with numbing effects or other non-ice run debuffs.
Cold slow target's run speed
Frost slow target's run speed
Ice slow target's run speed
Glacier slow target's run speed
Instant Damage
These effects have a percentage chance to add bonus armor-piercing damage to attacks and skills. The average damage per hit is listed in brackets. For hit chances that are unknown, 10% is assumed. All of these effects stack with other instant damage, but not themselves. A Violent Strike and Icy Crux, for instance, would both work on the same weapon, but two Violent Strikes would not.
Demise [?] Target is hit for massive damage, 5% chance (Crushing Boulder of Demise)
Bash Foe [5] 50 damage, 10% chance (Blacked Flail)
Impaling [9] 300 damage, 3% chance (Serpentine Ridged Sword)
Tera Punch [10] 100-400 damage, 4% chance (Scythe of the Teratonym)
Flatten [15] 150 damage and knockback (Immense Boulder)
Dark Venom [15] 500 health and vigor damage, PvM only, 3% chance (Scorper)
Talon Arrow [17.5] 150-200 damage (Wrathbent Bow)
Shadow Blade [20] 200 damage (Slithis Hunt quest reward)
Skull Crack [20] 100 damage, 20% chance (Gem Scepter)
Foul Spray [20] 350-450 damage, 5% chance (Phial of Foul Goop)
Orbit [21.25] 425 damage and knockback, 5% chance (Dropa Stone)
Violent Strike [22.1] 280-350 damage and 300-400 vigor damage, 7% chance (Dramastic Sword)
Splinterize [22.5] 100-200 damage, 15% chance (Splitting Axe)
Explode [25] 200-300 damage, 10% chance (Explosive Harpoon)
Meteor Detonation [25] 400-600 damage, 5% chance (Meteor)
Monouga's Crushing Blow [27.5] 250-300 damage, 10% chance (Bone Handled Hammer)
Cesta Whip [30] 100 damage, 30% chance (Emblazoned Cesta)
Castigate [30.6] 340-425 damage, 8% chance (Chine Scythe)
Icy Crux [35.3] 325-380 damage, 10% chance (Rosewood Staff)
Lightning
These effects deal instantaneous damage to the target's vigor. Some of them also have a visual lightning effect on striking. There is an immunity for a few seconds after being struck with this effect.
Jarring 10-25 vigor damage
Halo 30-35 vigor damage
Wrenching 30-45 vigor damage
Cascade 55-65 vigor damage
Corona 70-85 vigor damage
Jolting 75-85 vigor damage
Blasting 95-110 vigor damage
Deplete 120 vigor damage
Sap 155 vigor damage
Exhaust 200 vigor damage
Arcing 300-320 vigor damage
Gasting 300-380 vigor damage
Traumatism 380-440 vigor damage
Numbing
These effects apply a run speed debuff to the target, and tend to stack with ice effects or other non-numbing run debuffs.
Deadening slow target's run speed
Insensateness slow target's run speed
Numbing slow target's run speed
Smashing slow target's run speed
Foul Goop slow target's combat and run speed, equivalent to Force (Phial of Foul Goop)
Force slow target's run speed
Diamond Cloud slow target's run speed, 15 seconds, 40% chance (Diamond Hammer)
Poison
These effects apply a combat speed debuff. They stack with water slows and player skills, but do not stack with poison-based player skills.
Weak Poison slow target's combat speed, equivalent to lv 5 Still Water
Weak Venom slow target's combat speed, equivalent to lv 10 Still Water
Poison slow target's combat speed, equivalent to lv 15 Still Water
Venom slow target's combat speed, equivalent to lv 20 Still Water
Foul Goop slow target's combat and run speed, equivalent to lv 20 Still Water (Phial of Foul Goop)
Toxicity slow target's combat speed, equivalent to lv 25 Still Water
Bludgeon Foe (1) slow target's combat speed, equivalent to lv 25 Still Water, 10% chance (Battle Flail)
Percussion slow target's combat speed, equivalent to lv 25 Still Water, 18% chance (Drum of Percussions)
Sapped Strength slow target's combat speed, equivalent to lv 25 Still Water, 5% chance (Tainted Assault Staff)
Subdue slow target's combat speed, equivalent to lv 25 Still Water, 5% chance (Thornwood Slasher)
Requirement Reduction
These effects reduce the wield requirement of the item. Splendor will override Grace, but will stack with Mystique.
Grace reduced level requirement
Splendor reduced level requirement
Mystique reduced arcane lore requirement
Mystique -5 arcane lore requirement, permanent
Skill Bonus
These effects add bonuses to your character's skills as listed. Multiple spells with the same skill bonus or name do not stack. These items will not bestow a skill on a player that they don't already have.
Adeptness +5 to adept skill for the specified class
Bombarder's Ally +3 Sabotage, Barrage, Precision Targetting (Toolstorm's Wrench)
Fangtooth +2 Maul, Mortar, Hailstorm (Fangstone Cesta)
Hand of Thunder +2 Lightning Bolt, Eye of the Storm, Charged Air, Thunder Clap, Ionize (Thunder Drum)
Nature's Ally +4 to various Healer skills (Nature's Ally)
Lilitha's Blessing +4 Lilitha's Vengeance (Venge War Bow)
Nature's Reward +5 Nature's Aid, Crushing Jaws, Rabies, Fiery Jaws (Supreme Bow)
Queen's Cage +4 Queen's Defender (Queen's Cage Wasp Nest)
Tactician's Blessing +3 Armor Piercing, Large Turret, Slough Field. Does not stack with other skill-boosting effects. (Wrench of the Architect)
Tork's Arm +2 Rapid Fire, Barrage. Does not stack with other skill-boosting effects (Tork's Wrench)
Slayer
These effects deal bonus armor-piercing damage to the specified monster type. The damage displays separately in the combat log. Bonus damage dealt is equal to spellcraft of the effect, but the spellcraft is a hidden number at this time. It scales at least to +65, and possibly higher.
Slayer (Armoredillo) bonus damage to creatures of this type
Slayer (Banderling) bonus damage to creatures of this type
Slayer (Burun) bonus damage to creatures of this type
Slayer (Burun) +30 damage to Burun (Slay the Broodmother and Vengeance for Unaro quest)
Slayer (Eli) bonus damage to creatures of this type
Slayer (Erobal) bonus damage to creatures of this type
Slayer (Flayer) bonus damage to creatures of this type
Slayer (Gigurath) bonus damage to creatures of this type
Slayer (Gurog) bonus damage to creatures of this type
Slayer (Mimbu) bonus damage to creatures of this type
Slayer (Moarsman) bonus damage to creatures of this type
Slayer (Mucor) bonus damage to creatures of this type
Slayer (Nefane) bonus damage to creatures of this type
Slayer (Niffis) bonus damage to creatures of this type
Slayer (Olthoi) +30 damage to Olthoi (New Burun Threat quest)
Slayer (Reedshark) bonus damage to creatures of this type
Slayer (Sclavus) bonus damage to creatures of this type
Slayer (Scraven) bonus damage to creatures of this type
Slayer (Spawn) bonus damage to creatures of this type
Slayer (Thornling) bonus damage to creatures of this type
Slayer (Tyrant) bonus damage to creatures of this type
Slayer (Undead) bonus damage to Revenants, Skeletons, Mounted Skeletons, and player race enemies that count as Undead
Dark Vengeance Smite the Empowered Warath (Sword of the Doomed Hero)
Grim Hit bonus damage to Armoredillos, Shreths and Waraths (Footman's Flail)
Mete Out bonus damage to Armoredillos, Bloodstones, Reedsharks and Shreths (Inflictor)
Nemesis Slayer +50 damage to Burun, Drudges and Gurog. Stacks with other slayer effects.
Slaughter 1% chance of crippling attack on Armoredillos, Golems and Gurog (Slaughterer's Great Sword)
Smite Undead +25-35 damage to Undead (Weapon of the Ancients)
Torment Undead +60 damage to Mumiyah and Undead (Preacher's Axe)
Tyrant Slayer +50 damage to Tyrants (Supreme Sword of Kings)
Stasis
These effects cause the target to use more vigor with special attacks, as well as slowing in-combat regeneration.
Punishment (1) +70 vigor cost penalty, 30 seconds, 5% chance (Punishing Spear)
Stasis +60-75 vigor cost penalty, 60 seconds, -20% regeneration rate
Stuns
These effects completely stun target for the duration listed. They do not work on other players.
Earthshine Target is stunned and blinded for 15 seconds, 5% chance, only affects monsters (Earthshine Boulder)
Slumgum Stun and encase a monster in wax for 15 seconds, 5% chance, only works on monsters (Slumgum Nest)
Slumgum Stun and encase a monster in wax for 15 seconds, 5% chance, only works on wasp nests with 150+ arcane lore
Spirit Snare Stun target with ancestral spirit for 15 seconds, 5% chance, only works on monsters (Drum of Snares)
Unique Effects
These effects do not fit into any other category. They tend to stack with all other effects unless otherwise noted, but will not stack with themselves.
Amber Mirra Essence Increase rate of harmonic homing by 10% (charged) or 20% (overcharged)
Cherish (1) +50 health (Cherished Birch Staff)
Cherish (2) +200 vigor (Cherished Birch Staff)
Contaminate Contaminates target with a pox. If not cured by a Sage in 30 seconds, flames erupt from the victim dealing 4-10 damage over 15 seconds to any nearby. (Vial of Corrupted Substances)
Cripple Rytheran Prevents Rytheran's Bane quest boss from using Spectral Doom attack (Weapon of the Sun's Blaze)
Decoy Creates a taunting decoy for 60 seconds (Sternum Cesta)
Deteriorate Reduce target's magic attack and defense, 30 seconds (Elari Staff)
Dwindle Reduces target's damage by 40 for 20 seconds, 10% chance (Toggle-Head Harpoon)
Frosty Gloom Reduce combat speed for 10 seconds, then deal 7-15 damage for 15 seconds. Does not stack with similar effects (Frost Gloom Scepter)
Infusion +30 health, +30 vigor. (Golden Lasher Gear Bow)
Mega Heal Every ten minutes, you are surrounded in a healing light for 15 seconds. It will heal the user periodically for 400-600 (Shell Drum)
Oppressive Force Grants immunity to missile-blocking attacks. (Hammer of the Demolisher)
Protectant Absorb 10% damage, 15% chance, does not stack with similar effects (Cherished Birch Staff)
Punishment (2) As long as the target stays in combat, heath will be lost, lasts 30 seconds, 5% chance (Punishing Spear)
Rotted Core (1) Affects wielder; healing spells do not always work to full potential (Axe of the Corruptor)
Self-Doubt -25 to target's damage for 20 seconds, 10% chance, does not stack with similar effects (Battleready Scythe)
Shower of Pebbles Target is pelted with a shower of pebbles, causing temporary blindness and lowering the target's melee and missile skills, 5% chance (Stone Maul of Pebbles)
Spirit of Unaro Increased vigor regeneration (Drum of Unaro)
Vigor Cache
This effect casts a buff on the wielder which reduces vigor used for skills. This effect does stack with effects that modify the vigor cost on a weapon, but does not stack with Beryl Mirra on armor. These spells typically will not reduce a skill's cost below half of its base cost.
Vigor Cache -10-25 vigor cost, caps at 51 spellcraft
Vigor Splash -25 vigor cost (Pronged Scythe)
Dabbler's Benefit -40 vigor cost (Dabbler's Wrench)
Deflate -40 vigor cost (Shell Drum)
Divine Sanction -40 vigor cost (Danburite Scepter)
Restorative Aura -40 vigor cost to fellowship (Clavius Scepter)
Vigor Cost
These effects modify the vigor cost on a weapon. Because they modify the weapon instead of buffing the user, they stack with Vigor Cache effects and Beryl Mirra.
Plated -2 vigor cost
Alloyed -4 vigor cost
Light -6 vigor cost
Gossamer -8 vigor cost
Ether -10 vigor cost
Alabaster Mirra Essence -20% combat delay, -20% vigor cost
Wards
These are defensive effects, giving their users a percentage chance to completely ignore a certain type of attack.
Armor Ward complete immunity to armor reducing effects, 15% chance
Blood Ward complete immunity to bleed effects, 15% chance
Disease Ward complete immunity to disease effects, 15% chance
Flame Ward complete immunity to fire effects, 15% chance
Poison Ward complete immunity to poison effects, 15% chance
Water
These effects apply a combat speed debuff. They stack with poison slows and player skills, but do not stack with water-based player skills.
Stream slow target's combat speed, equivalent to lv 5 Still Water
River slow target's combat speed, equivalent to lv 10 Still Water
Wave slow target's combat speed, equivalent to lv 15 Still Water
Tide slow target's combat speed, equivalent to lv 20 Still Water
Sea slow target's combat speed, equivalent to lv 25 Still Water
Slog slow target's combat speed, equivalent to lv 25 Still Water (Glassing Flail)
= Spell can be bound and found in normal loot
= Spell can be bound, but is only found on certain unique items
= Spell cannot be bound
= Spell can only be found as an Ort