Jewelry Spell Effects
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Jewelry Spell Effects
These are all of the known spell effects that can be found on jewelry. Unless noted otherwise, the effect can spawn on either rings or necklaces.
Accuracy Bonus
These effects add directly to your attack accuracy. They stack with accuracy increasing buffs and armor, and two different rings will stack with each other, but two of the same type will not stack.
Yellow Crystal Radiance Adds 50 points to Melee Accuracy (Yellow Radiant Crystal)
Green Crystal Radiance Adds 50 points to Missile Accuracy (Green Radiant Crystal)
Red Crystal Radiance Adds 50 points to Magic Accuracy (Red Radiant Crystal)
Armor Bonus
These effects add directly to your armor rating. They stack with player armor skills and Break of Dawn stacks with any Scales item; however, two of the same items will not stack together and none of the different Scales items stack together.
Scales Adds 6 to 10 to armor (Observed spellcraft range +8 (sc 36) to +9 (sc 43))
Break of Dawn +10 armor, +10 damage (The Novedion Brilliants)
Keeled Scales Adds 12 to 18 to armor
Ventral Scales Adds 19 to 25 to armor (Observed spellcraft range +25 (sc 53))
Sclavus Scales Adds 20 to 30 to armor (Observed spellcraft range +30 (sc 63))
Balancing
These effects add to your max health or vigor, but reduce the other by half that much. Their effects can't be combined. If life and spirit balancing are used together, only the higher spellcraft effect will work.
Life Balancing Increase max health, reduce max vigor (Observed spellcraft: +103 (sc 43), Max +120 (sc 50)
Spirit Balancing Increase max vigor, reduce max health (Observed spellcraft: +118 (sc 38), Max +150 (sc 50)
Craft Bonus
These effects modify the wielder's craft skills or augment crafting in some way. Multiple skills can be augmented if the items are of a different type, but multiples of the same bonus won't stack.
Armorcrafting Skill Boots +4 bonus to Armorsmithing skills (The Tiofor Green)
Refining Craft Boost +4 to all Refining skills (The Topaz of Qalaba'r)
Spellbinding Craft Boost +4 bonus to Spellbinding skill (The Kresovus Ruby)
Weaponcrafting Skill Boost +4 bonus to Weaponsmithing skills (The Ulkas Blue)
Damage Bonus
These effects add a certain amount of damage to each attack. They do not stack with themselves and the Savage Strength and Major Savage Strength do not stack together either.
Break of Dawn +10 armor, +10 damage (The Novedion Brilliants)
Savage Strength +5 to 30 damage, based on spellcraft
Major Savage Strength +47 to 150 damage (Observed spellcraft range: +57 (sc 55) - +58 (sc 56))
Evasion Bonus
These effects add defense mastery to your character, increasing your chance to evade. They vary by spellcraft. Two items of the same type will not stack (such as two melee defense rings), but different types will (melee defense ring and magic defense ring). Observed spellcraft range +6 (sc 14) to +20 (sc 51)
Guardianship Melee defense bonus
Preservation Magic defense bonus
Shielding Missile defense bonus
Max Health Bonus
These effects add to your maximum health.
Blue Crystal Radiance Adds 90 points to max health (Violet Radiant Crystal)
Max Vigor Bonus
These effects add to your maximum vigor.
Moarsman Vim +50 max vigor (Shiny Temple Amulet)
Violet Crystal Radiance Adds 180 points to max vigor (Violet Radiant Crystal)
Skill Bonus
These effects add bonuses to your character's skills as listed. Multiple spells with the same skill bonus or name do not stack. These items will not bestow a skill on a player that they don't already have.
Breath of Life +5 to Robustify, Resuscitate, Mending, Quicken Pulse, Rapid Healing, Center Self, Renewal, Focusing the Spirit, Bolster Metabolism (Trail of Oneros)
Laying on of Hands +5 to Bring Peace, Lay Hands, Restore Will, Saving Graces, Healing Balm, Life Boon, Nurture, Forage, Honey Drop (Raeta's Necklace)
Succor +5 to Life Cycle, Intermittent Aid, Recurrent Ministrations, Benevolent Leader, Recoup, Bounce Back, Energy Deluge (Circlet of Chalicmere)
Starburst +5 to Healing Formula, Bolster Will, Saving Graces, Restorative Zone, Cure Wounds (Star of Dereth)
Spout
These effects restore either health or vigor in combat.
Life Spout During combat, health is slowly regenerated at the expense of vigor
Essence Spout During combat, vigor is slowly regenerated at the expense of health
Major Life Spout During combat, health is slowly regenerated
Major Essence Spout During combat, vigor is slowly regenerated
Unique Effects
These effects do not fit into any other category. They tend to stack with all other effects unless otherwise noted, but will not stack with themselves.
Alb'rael's Light Bathes the target in a pool of moonlight (Summons a glowing white orb above your head which lights the surrounding area) (Light of Alb'rael)
Moarsman Peace Prevents Moarsman aggression (Shiny Temple Amulet)
Nature's Friend Increase out-of-combat vigor regeneration by 100% (Deru Heartwood Talisman)
= Effect can be found in looted jewelry
= Effect can be found only on unique/quest jewelry